Today I did a tutorial on how to make a tree using 3D Studio Max, firstly I started by making a Spline which was the base of the tree trunk, I then created a circle which was to be used to give the trunk its roundness, this was achieved by using the ‘Loft’ tool and selecting the circle.
After I had created the trunk I used the modify command panel where I selected the deformations tab and picked scale, I then played with the control points until I had a trunk that I was happy with. I then went onto to the same tasks to create some branches for the tree.
Now I had to give my trunk and branches some colour, I opened Photoshop and made a 2480 x 2480 pixel image of a horizontal striped map, this was coloured blue and white.
I then pressed ‘M’ in Studio Max to bring up the material editor box, I selected diffuse colour and imported the map into the program, I then dragged the image onto my tree trunk and branches.
I then used the surface parameters rollout tool and selected length repeat spinner, this adjusts the length of the bitmap image in the model and can give you a bigger or smaller gap between the horizontal stripes.
A tree obviously isn’t a tree without leaves, to make these I made a box shape and beveled it out to an acceptable length so that the leaves would look realistic and not be to squashed together or to far away from the tree, I then used the ‘Taper’ tool to curve the box so that the leaves were not linear, I then added more segments to the box so that the curves would be smoother.
I then went back into Photoshop and drew up some leaf shapes, I made them green with a white background and then did the same but the leaves were white on a black background, this was for the opacity setting.
I went back into Studio Max and opened the material editor again, I then imported my white and green leaves image into diffuse colour and the black and white image into the opacity setting, I then clicked 2-sided so my image would appear on all the shades of my box.
I then rendered a final shot of my image and this is what it came out like:
Front View
Side view
Top view
Overall I feel I am making progress with 3D Studio Max and that I now know the basics quite well, I am looking forward to working with this program more in the future.
Showing posts with label tree. Show all posts
Showing posts with label tree. Show all posts
Thursday, 31 January 2008
A Tree in 3D Studio Max
Posted by Craig Thomas at 1/31/2008 06:34:00 pm 0 comments
Labels: 3D Studio Max, Animation, tree
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